When Bandai Namco announced Dragon Ball Legends during a Google talk at the Games Developers Conference, it was strangely sandwiched between lectures about in-game monetisation and the importance of analysing user data to give gamers exactly what they want. But, having now played an early trial build of the game, it kind of makes more sense. While the company is yet to fully reveal how its new mobile title will address the former - whether it will support ads, add-on content purchases or a mixture of both - it clearly gives gamers what they want. It is a game so finely and superbly tuned for its target audience that it could well become the next Pokemon Go.
Our pre-registration has reached over 2 million worldwide! Thank you to everyone who has participated! In celebration, we are releasing screenshots of the game currently under development! Just look at these high-quality 3D battle graphics! #DBLegends— DRAGON BALL LEGENDS (@DB_Legends) April 6, 2018
©B.S. / S., T.A. ©BNEI pic.twitter.com/3LNP9AMIgC
To provide better gameplay, we've implemented the option to tweak graphics quality and framerate in-game.— DRAGON BALL LEGENDS (@DB_Legends) April 5, 2018
We will further test optimization during the Closed Beta Testing, and aim to allow for more Android phones to be able to install and play the game. pic.twitter.com/wTLsiUtXrw
Registration for CBT (Closed Beta Test) #2 has started today!— DRAGON BALL LEGENDS (@DB_Legends) April 2, 2018
Those who were not able to join CBT #1 can also apply, so feel free to join in now!
*Registration does not guarantee entry into the CBT.
*Please be aware that this CBT is for Android devices only (Android 6.0~).